API Reference


setYaw(yawRadians)

Sets the actor's yaw angle. See getYaw for an explanation of what the yaw angle is.

Caveat: due to the nature of rotation math, manipulating the yaw individually when an object has a complex rotation may lead to unexpected results, as rotations are internally stored as quaternions and may have multiple representations in terms of yaw/pitch/roll. If your object has a non-trivial rotation (for instance, a rotation on all 3 axes), use setYawPitchRoll to set all three angles in a single call, or call setRot with a quaternion.

Parameters:
Name Type Description
yawRadians number The new yaw angle, in radians. If this is outside the range [0, 2 * Math.PI], it will wrap around, so, for example 6.5 * Math.PI is equivalent to 0.5 * Math.PI.

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