Requests a temporary camera offset (for 1 frame). Can be used to implement simple camera shake effects.
||THREE.Vector3||The offset. This is local to the camera's transform, So if the offset is (0.1, 0, 0) it means 0.1 to the right of the camera, regardless of where it's pointing.|
||The player actor on which to apply the effect. If omitted, defaults to the current actor.|