API Reference


quatApply(quat, v) → {THREE.Vector3}

Calculates the result of applying a given quaternion to a given vector. In other words, rotates the given vector by the given quaternion, returning the rotated vector.

The original vector is NOT modified.

Parameters:
Name Type Description
quat THREE.Quaternion The quaternion to apply, representing the desired rotation.
v THREE.Vector3 The vector to apply the quaternion to (vector to be rotated). This vector is NOT modified. It's just used as input.
Returns:
The resulting (rotated) vector.
Type
THREE.Vector3

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