API Reference


mem

Memory object for the current actor.

Note: for most use cases, you should use card-level memory (card) instead.

This is an object behaviors can freely use to store their state. The contents of this object will depend on what the actor's behaviors have stored it in.

You can use this to store anything that the actor needs to remember from one tick to the next, such as the state it is in, any counters, etc.

Remember to reset any data to its default state on onResetGame or onInit.

Note: an actor's memory is private to the actor, so other actors can't access it. If you want to publish a value that other actors can read, you can set it with setVar.

Example
export function onTick() {
  if (!mem.asleep) {
    mem.sheepCount++;
    log("I counted " + mem.sheepCount + " sheep.");
    if (mem.sheepCount > 99) {
      // So sleepy...
      mem.asleep = true;
    }
  } else {
    log("Zzzzz....");
  }
}

export function onResetGame() {
  mem.asleep = false;
  mem.sheepCount = 0;
}

< All Functions
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Memory
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Multiplayer
Players
isInMultiplayerModegetAllPlayersgetLocalPlayergetPlayerByNumbergetPlayerNickNamegetPlayerNumberplayerExistsisMasterPlayerisClaimedgetPlayerControlledActor
Events
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User Interface
Tooltips
Widgets
uiTextuiRectuiCircleuiTriangleuiLineuiButtonuiSpriteuiImageuiImageSliceuiGetTextWidthuiGetTextHeightuiGetScreenWidthuiGetScreenHeightuiGetScreenInfoUiColorShapeStyleRectStyleUiShapeOptionsUiImageOptionsUiButtonOptionsUiTextOptionsUiScreenInfo
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Misc
Time
deltaTimegetTimegetTimeSinceResetonTickonLocalTickonOffstageTick
Math
vec3degToRadradToDegrevToRadinterpvec3zerovec3onevec3xvec3yvec3zvec3addvec3addXvec3addYvec3addZvec3withXvec3withYvec3withZvec3subvec3scalevec3addScaledvec3negvec3lengthSqvec3lengthvec3normalizedvec3withLengthvec3toStringvec3equalvec3dotquatIdentquatAxisAnglequatApply
Colors
colorFromHexcolorToHex
Game
onResetGameonInitonSpawnAsCloneresetGame
Util
toFixedLengthdeepCopyloglogError
(Advanced) Cards
Cards
getCardStatusRuntimeCardStatusgetCardErrorMessageonCardRemoved
Reference
GActionCardGActionMessageGEventGEventCard